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Über mich
I specialize in creating stylized low poly 3D models for games, environments, and 3D printing, delivering clean and optimized assets that are ready for real-world use. I design low poly environments, maps, props, and objects with a strong focus on performance, visual appeal, and efficient poly count for smooth integration into Unity, Unreal Engine, and Godot projects.
I focus on clear communication, fast delivery, and producing assets that meet both artistic and technical requirements, helping clients bring their ideas to life with professional low poly solutions.... Mehr lesen