h
house_mes

Gabriel Moreau

@house_mes

3D Character Artist And Game Developer Characters, Gameplay And Godot

Frankreich
Französisch, Deutsch, Englisch, Spanisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hi, I’m Gabriel Moreau, a 3D Character Artist and Game Developer specializing in custom digital characters, stylized designs, and functional game prototypes. I create realistic and stylized 3D characters including chibi, anime inspired, Roblox style, NPC, voxel, and game ready assets. I also develop custom gameplay mechanics and interactive prototypes in Godot, turning ideas into functional experiences that can be tested, refined, and expanded. I pay close attention to proportions, visual details, clean geometry, materials, gameplay functionality, and organized project structure. ... Mehr lesen

Kompetenzen

h
house_mes
Gabriel Moreau
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

UI & UX
I will design immersive aaa game interfaces, huds and visual assets for PC and console
Charakter-Modellierung
I will model any realistic 3d human characters for you

Arbeitserfahrung

Self_employed / Freelance

3D Character Artist & Game Developer

Self employed / Freelance • Freiberufler

Feb 2021 - Present • 5 yrs 7 mos

I work as a freelance 3D Character Artist and Game Developer, creating custom digital characters, game assets, and functional gameplay prototypes for clients and independent projects. My 3D work includes realistic human characters, stylized designs, chibi, anime-inspired characters, Roblox-style NPCs, voxel models, fantasy characters, avatars, and custom game assets. I handle different stages of production, including modeling, sculpting, retopology, UV mapping, materials, texturing, clothing, hairstyles, accessories, optimization, and presentation renders. I also develop custom gameplay systems and prototypes using Godot and GDScript. My development work includes player controllers, movement systems, combat, shooting, health and damage mechanics, abilities, inventory, dialogue, quests, interactions, collectibles, checkpoints, progression systems, enemy AI, UI, menus, and other gameplay features. I work closely with clients to understand their concepts, references, technical requirements, target platforms, and final goals. My focus is on delivering polished visuals, organized project files, practical functionality, and reliable communication throughout the production process. I work with both individual clients and creative teams on projects ranging from small custom assets to larger game development and interactive experiences.