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Über mich
Hi! I’m a 3D character artist specializing in photorealistic MetaHuman creation, custom mesh wrapping, and Unreal Engine 5 integration. Whether you need a MetaHuman generated from a reference photo, custom ZBrush/Blender head sculpts wrapped to MetaHuman topology, or characters optimized for Live Link facial tracking, I deliver production-ready assets tailored to your pipeline.
I work closely with game developers, virtual production studios,and AI avatar creators to bring digital humans to life with clean rigs, custom grooms, and optimized performance. Let’s collaborate on your next project ... Mehr lesen