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Über mich
I am a skilled 3D Artist with strong expertise in character modeling, rig fixing, sculpting, and animation. I also specialize in retopology and blendshape creation, ensuring clean topology and expressive, production-ready characters. I have extensive experience working with industry-standard tools such as CC5, CC4, Maya, Cinema 4D (C4D), iClone, and ZBrush. My workflow focuses on precision, efficiency, and high-quality results suitable for games, films, and real-time projects.... Mehr lesen