
Michael
Bringing Your Gaming Visions to Life
Kompetenzen

Meine Dienstleistungen


Arbeitserfahrung
Game Visuals & Environment Generalist
Unity • Freiberufler
Mar 2026 - Mar 2026 • 0 mos
Specialized in taking early-stage game prototypes and transforming them into visually stunning demos that are ready for Steam or Pitching.What I Delivered: Complete map design including landscape sculpting and hand-painted/PBR textures. Custom particle effects (VFX) that provide essential game feedback and visual "juice." Optimized all 3D assets to maintain performance targets on mid-range hardware.
UE5 Environment & VFX Specialist (Niagara & Nanite)
Unreal Engine • Freiberufler
Feb 2026 - Feb 2026 • 0 mos
Focused on high-fidelity world-building in Unreal Engine 5 for indie horror and action titles. I specialize in utilizing UE5’s latest features to create photorealistic environments without the overhead of massive teams.Core Accomplishments: Leveraged Nanite and Lumen for cinematic lighting and high-detail geometry. Developed complex Niagara VFX systems for realistic weather, combat effects, and environmental storytelling. Handled full level layout from blockout to final polish, ensuring seamless asset integration.
Lead Unity Environment Artist (Stylized & Realistic)
Studio • Freiberufler
Jan 2026 - Jan 2026 • 0 mos
Built immersive 3D maps and environments for several Unity-based mobile and PC games. My focus was on creating "ready-to-play" levels that are fully optimized for high FPS.Key Deliverables: Designed modular environment kits (buildings, foliage, props) to speed up level assembly. Applied professional lighting and post-processing to elevate game atmosphere. Created custom C# shaders and VFX to give games a unique, polished visual style.