
Glenys
Game Developer, Roblox and Unreal Engine 5, Game Art and Level Design
Kompetenzen

Meine Dienstleistungen


Portfolio
Arbeitserfahrung
Senior Unreal Engine 5 Developer & Gameplay Programmer
AEGIS Hedging • Vollzeit
May 2023 - Present • 3 yrs 4 mos
Serve as primary Unreal Engine developer building custom 3D games from scratch, taking titles from initial architecture and greyboxing through to polished gameplay mechanics and final build optimization. Responsible for designing clean, scalable visual scripting frameworks using Blueprint and C++ integration. 1. Full-Game System Architecture: Developed scalable core gameplay loops from the ground up, including player movement controllers, combat systems, inventory management, skill trees, dynamic quest setups, and interactive environmental props. 2. Advanced Blueprint Scripting: Engineered modular Blueprint frameworks, custom components, interface structures, and event dispatchers to ensure high performance, maintainable code structures, and zero blueprint spaghettification. 3. AI & Combat Systems: Built complex non-player character (NPC) and enemy AI using Behavior Trees, Blackboard components, AI Perception, and EQS (Environment Query System) for dynamic pathfinding, cover usage, and tactical combat behaviors. 4. UI/UX & Engine Integration: Designed and implemented responsive game HUDs, pause menus, inventory screens, and audio triggers using Unreal Motion Graphics (UMG). Configured save/load systems, input mapping (Enhanced Input), and packaged final game builds for desktop platforms.
Lead Unreal Engine Environment & Level Designer
Gamepay NFT • Freiberufler
Jun 2022 - Present • 4 yrs 3 mos
Lead the creation of immersive, high-performance 3D environments, open-world maps, and atmospheric level designs for Unreal Engine 5 PC and console titles. Specialized in transforming conceptual art and narrative briefs into fully playable, visually stunning game environments utilizing cutting-edge UE5 features such as Nanite, Lumen, World Partition, and PCG (Procedural Content Generation). 1. Open-World & Terrain Sculpting: Designed expansive open-world landscapes using UE5 Landscape tools, World Partition, and custom heightmaps. Integrated biome variation, foliage layers, slope-based auto-materials, and realistic erosion details across large-scale maps. 2. Level Design & Gameplay Layouts: Created intuitive level flow, greybox blockouts, sightline management, and environmental storytelling setups. Balanced player pacing, combat arenas, and navigation choke points for both single-player exploration and multiplayer game modes. 3. Lighting & Visual Optimization: Mastered dynamic global illumination with Lumen and realistic reflections. Maintained strict performance targets (60+ FPS) by leveraging Nanite geometry, virtual texturing, level-of-detail (LOD) setups, occlusion culling, and shader complexity optimization. 4. Asset Integration & Environment Polish: Sourced, customized, and integrated Quixel Megascans, custom 3D meshes, particle VFX, and sound queues to build rich, lived-in game worlds ranging from dense realistic forests to stylized fantasy environments.