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glenysroman002

Glenys

@glenysroman002

Game Developer, Roblox and Unreal Engine 5, Game Art and Level Design

Italien
Französisch, Englisch, Deutsch, Spanisch, Indonesisch, Italienisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I turn game ideas into playable experiences and polished game assets built for the project, not just to look good. I specialize in Roblox development with Lua scripting and custom systems, Unreal Engine 5 development with Blueprints and gameplay, game environment and level design, plus pixel art character animation and sprite sheets. Whether you need a custom Roblox system, Unreal gameplay, an open-world environment, or pixel art, I focus on clean work, clear communication, and delivering what your project needs. Let’s build something players will remember. ... Mehr lesen

Kompetenzen

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glenysroman002
Glenys
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Vollständige Spielerstellung
I will create roblox scripts custom systems lua scripting roblox developer
Vollständige Spielerstellung
I will develop your unreal engine 5 game from scratch with blueprints and gameplay

Portfolio

Arbeitserfahrung

AEGIS_Hedging

Senior Unreal Engine 5 Developer & Gameplay Programmer

AEGIS Hedging • Vollzeit

May 2023 - Present3 yrs 4 mos

Serve as primary Unreal Engine developer building custom 3D games from scratch, taking titles from initial architecture and greyboxing through to polished gameplay mechanics and final build optimization. Responsible for designing clean, scalable visual scripting frameworks using Blueprint and C++ integration. 1. Full-Game System Architecture: Developed scalable core gameplay loops from the ground up, including player movement controllers, combat systems, inventory management, skill trees, dynamic quest setups, and interactive environmental props. 2. Advanced Blueprint Scripting: Engineered modular Blueprint frameworks, custom components, interface structures, and event dispatchers to ensure high performance, maintainable code structures, and zero blueprint spaghettification. 3. AI & Combat Systems: Built complex non-player character (NPC) and enemy AI using Behavior Trees, Blackboard components, AI Perception, and EQS (Environment Query System) for dynamic pathfinding, cover usage, and tactical combat behaviors. 4. UI/UX & Engine Integration: Designed and implemented responsive game HUDs, pause menus, inventory screens, and audio triggers using Unreal Motion Graphics (UMG). Configured save/load systems, input mapping (Enhanced Input), and packaged final game builds for desktop platforms.

Gamepay_NFT

Lead Unreal Engine Environment & Level Designer

Gamepay NFT • Freiberufler

Jun 2022 - Present4 yrs 3 mos

Lead the creation of immersive, high-performance 3D environments, open-world maps, and atmospheric level designs for Unreal Engine 5 PC and console titles. Specialized in transforming conceptual art and narrative briefs into fully playable, visually stunning game environments utilizing cutting-edge UE5 features such as Nanite, Lumen, World Partition, and PCG (Procedural Content Generation). 1. Open-World & Terrain Sculpting: Designed expansive open-world landscapes using UE5 Landscape tools, World Partition, and custom heightmaps. Integrated biome variation, foliage layers, slope-based auto-materials, and realistic erosion details across large-scale maps. 2. Level Design & Gameplay Layouts: Created intuitive level flow, greybox blockouts, sightline management, and environmental storytelling setups. Balanced player pacing, combat arenas, and navigation choke points for both single-player exploration and multiplayer game modes. 3. Lighting & Visual Optimization: Mastered dynamic global illumination with Lumen and realistic reflections. Maintained strict performance targets (60+ FPS) by leveraging Nanite geometry, virtual texturing, level-of-detail (LOD) setups, occlusion culling, and shader complexity optimization. 4. Asset Integration & Environment Polish: Sourced, customized, and integrated Quixel Megascans, custom 3D meshes, particle VFX, and sound queues to build rich, lived-in game worlds ranging from dense realistic forests to stylized fantasy environments.