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Über mich
Professional 3D Artist working with stylized characters and assets for games and animation.
My expertise includes essential techniques such as 3D Modeling, 3D Sculpting, Character Modeling, High-Poly and Low-Poly Modeling, Retopology, UV Mapping, PBR Texturing, Topology Optimization, etc. Proficient in tools like ZBrush, Maya, Blender, Substance Painter and 3D Coat, I create professional-quality characters and assets.... Mehr lesen