I will create seamless pixel art tileset, tilemap, pixel game asset for your 2d game

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debomi
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

About This Gig


I create custom, seamless pixel-art tilesets for 2D games, including RPG, platformer, and top down environments for Unity, Godot, RPG Maker, or other engines.


Need original, game ready pixel art tiles for your project? I will design a cohesive tileset that fits your games setting, palette, and technical requirements.


I can create tiles for:


  • RPG and top down games
  • Platformers and side scrollers
  • Fantasy forests, dungeons, villages, caves, castles, and cities
  • Sci-fi, cyberpunk, space, and futuristic environments
  • 16x16, 32x32, 48x48, or custom tile sizes
  • Ground, walls, water, paths, props, decorations, and environment elements
  • Seamless/repeating terrain tiles and transition tiles
  • Tiles compatible with Unity, Godot, RPG Maker, or your preferred engine


You will receive clean PNG files with a transparent background, organized for easy import into your game engine. I can also provide a sprite sheet and source file when selected as an extra or discussed before ordering.


Please message me before ordering if you need a large map set, autotiles, animations, a specific engine format, or a style based on a reference image. I will be happy to create a custom offer.

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne debomi kennen

debomi

Professional Pixel Artist for Characters, Sprites and Game Assets

  • AusVereinigte Staaten
  • Mitglied seitAug. 2026
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Englisch, Spanisch, Französisch, Deutsch
I’m a professional pixel artist specializing in creating polished, game ready pixel art for indie games, RPGs, platformers, and retro inspired projects. I create detailed character sprites, sprite sheets, environments, tilesets, objects, animations, icons, and custom game assets while maintaining consistent proportions, color palettes, and visual style. I can work in classic 8 bit, 16 bit, GBA, SNES, PS1 inspired, and modern pixel art styles, with assets optimized for seamless integration into your game.