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Über mich
Hi there! I am a passionate, professional 3D Character Artist with over 5 years of hands-on industry experience. I specialize in bringing imagination into the digital world by creating top-tier Unreal Engine MetaHumans, stylized characters, and hyper-realistic game models.My expertise spans across a diverse toolset, including ZBrush, Blender, Maya, Substance Painter, and Unreal Engine 5.
This allows me to seamlessly handle the entire production pipeline—from initial digital sculpting and clean retopology to advanced PBR texturing and complex 3D rigging
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