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Über mich
I’m a game developer focused on 2D games, with 6 years of programming experience. I mainly use Godot and GameMaker to create gameplay mechanics, player systems, enemies, AI, UI, prototypes, and full game features. I also fix bugs, optimize, and improve existing projects. My goal is to turn ideas into polished, functional, and enjoyable games while ensuring clear communication and quality work. Whether you need a small feature or support with a larger project.... Mehr lesen