I will do 3d low poly modeling character, rigging for game assets and animation


Über diesen Service
Welcome!
Are clunky 3D models and stiff animations ruining your games visual appeal?
Poorly optimized assets cause frame drops, bad deformations, and frustrated players. You need clean, performant low poly models that look incredible and function flawlessly in-engine.
I create game-ready 3D low poly modeling characters and custom rigging designed for smooth animation and seamless integration. Whether you are developing an indie title, mobile game, or stylized animation project, your assets will be lightweight, visually striking, and technically precise.
What You Get
- Custom 3D low poly character modeling optimized for games
- Clean topology and efficient UV unwrapping
- Advanced character rigging for seamless animation readiness
- Game engine compatibility for Unity and Unreal Engine
- Clean file delivery with strict attention to detail
Perfect For
- Indie game developers
- Mobile game studios
- Animators and digital creators
Tools Used
- Blender
- Maya
- ZBrush
- Substance Painter
- Unity / Unreal Engine
Get high-quality assets, fast communication, and unlimited dedication to your vision.
Message me today to discuss your project requirements and we get started!
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Ernest Roch kennen
I am a pro 3D character modeler who turns any idea into a character
- AusFrankreich
- Mitglied seitOkt. 2026
- ⌀ Antwortzeit1 Stunde
Sprachen
Deutsch, Französisch, Englisch, Spanisch
FAQ
What files will I receive upon order completion?
You will receive the native source files (.blend or .fbx / .obj), fully unwrapped UV maps, texture maps (Diffuse, Normal, Metallic, Roughness), and the rigged model ready to be imported directly into Unity, Unreal Engine, or Godot.
Can you rig characters for custom animations or facial expressions?
Yes! I build production-ready biped rigs optimized for game engine animation controllers (including Unity Humanoid and Unreal Engine Manny/Quinn skeletons). If you need facial blendshapes or custom bone setups for props/clothing, please message me beforehand so we can cover your specific requirement
How do you ensure the model runs smoothly in my game engine?
I focus heavily on technical optimization: maintaining clean geometry/quad topology, minimizing draw calls, optimizing texture atlases, and ensuring proper weight painting to prevent bad deformations or frame drops during gameplay.
What if I only have a rough sketch or text idea, not concept art?
No problem! I can work from detailed text descriptions, mood boards, or reference photos. Feel free to message me before placing an order so we can refine your concept together before modeling begins.
Do you offer revisions if something needs adjusting?
Absolutely. I provide revisions to refine the model's proportions, textures, or rigging setups until it matches your vision. Major structural changes outside the original brief may require an add-on.
