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Über mich
I build 3D models that survive real world use: clean topology, correct scale, watertight meshes. Hard surface helmets, watches, shoes and bags modeled in Blender, textured with PBR materials, rendered to look like product photography, or animated for ads and intros. Every print file (STL, 3MF, STEP, OBJ, GLB) is checked for wall thickness and manifold errors before delivery, so it slices first time. Send me your reference or sketch and I’ll reply with a clear plan and quote.... Mehr lesen