3D Game Modeler and Game Asset Artist, Hard Surface
China
Chinesisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
My work covers the full 3D asset production pipeline: from reference analysis and high-poly sculpting, to low-poly topology optimization, UV unwrapping, PBR texturing, and final engine integration. I have hands-on project experience in cultural heritage digitization, VR exhibition design, and educational VR content development, with a strong track record of creating accurate, performance-optimized hard-surface props and immersive environment assets.... Mehr lesen