
Dev Gaur
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Arbeitserfahrung
Founding Engineer
Fanon âą Vollzeit
Feb 2024 - Present âą 2 yrs 9 mos
Built the core platform from 0 to 1 for UGC fan-fiction, shipped both the Android and iOS apps to their respective stores, which have around 250K users, averaging 5K DAU and 40K MAU. âą Designed and shipped 3 in-house Generative AI content-generation tool integrations end-to-end, from architecture to deployment, which enables creators to generate content directly on Fanon. âą Proposed, designed, and developed an Engagement seeding system that led to an overall 36 percent increase in D1 retention and over a 45 percent increase in D7 retention of creators. âą Developed an internal SDK to capture impressions on different platforms that increased the efficiency of recommendations by 27%. âą Engineered a Video transcoding service (Python, FastAPI, ffmpeg) to enable HLS rendering of videos, optimizing for low buffering times. âą Architected and developed a platform for creators to upload their works (using Convex- a WebSocket Database, Node.js, and Next.js), which led to a huge change in the content library with over 50K episodes published to date across different mediums. âą Created a self-deployed service to enable transformations of images, cutting out third-party providers' costs and saving $2000 per month. âą Worked on setting up infrastructure for push notifications on iOS and Android apps, increasing retention of users on the app by 42.5%. Co-built the backend infrastructure for it through Customer.io, Convex, and Messaging queues to enable support for a decentralized notification system âą Led multiple authentication migrations from Clerk to NextAuth and later to Supabase, giving us full ownership of user data and session logic, leading to easier-to-debug auth issues. âą Led a team of 4 people on the platform team, owning the roadmap, clearing blockers, and shipping features. âą Engineered a high-performance short-video feed on both web and mobile-app platform by optimizing rendering, scroll virtualization, media preloading, and playback lifecycle management.