d
denis_piedalue

Denis Piedalue

@denis_piedalue

3D Character and Game Asset Artist, Modeling, Sculpting and Rigging

Frankreich
Französisch, Englisch, Spanisch, Deutsch, Italienisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I’m a professional 3D artist specializing in custom 3D characters, game assets, Roblox models, sculpting, rigging, and 3D printable designs. I help game developers, creators, brands, and businesses turn ideas into high quality, optimized 3D models that look great and perform smoothly. You get clean topology, detailed visuals, reliable communication, and production results. Message me today and let’s bring your 3D project to life! ... Mehr lesen

Kompetenzen

d
denis_piedalue
Denis Piedalue
offline • 

Meine Dienstleistungen

Charakter-Modellierung
I will create 3d low poly models, character, and games assets and props in blender
Charakter-Modellierung
I will design and sculpt high quality 3d models, miniatures and stl for 3d printing

Portfolio

Arbeitserfahrung

Senior 3D Character Artist

Pixelgipfel AG • Freiberufler

Oct 2025 - Oct 20250 mos

Created high quality stylized and realistic 3D characters for games, animation, and commercial projects. Optimized models for Unreal Engine and Unity, reducing polygon counts while maintaining visual quality. Collaborated with cross functional teams to deliver projects on time and consistently exceed client expectations.

Design_Institute of Australia

3D Character Designer

Design Institute of Australia • Freiberufler

Jun 2025 - Jun 20250 mos

Delivered custom 3D characters for clients worldwide, including game developers, animation studios, and independent creators. Specialized in stylized, realistic, and collectible character models with a strong focus on communication, quality, and on time delivery, resulting in high client satisfaction.

ApexDesk

Senior 3D Artist

ApexDesk • Freiberufler

Sep 2024 - Sep 20240 mos

Supported senior artists with character modeling, texturing, and rendering tasks. Improved asset quality through retopology and UV optimization while gaining hands on experience with industry standard software and production pipelines.