
Dawud
Pixel Art Sprite Artist
Kompetenzen

Meine Dienstleistungen
Portfolio
Arbeitserfahrung
Fiverr
Freiberufler • 1 yr 8 mos
2D Pixel Art & Game Asset Artist
Feb 2026 - Jul 2026 • 5 mos
Specialized in designing high-quality, production-ready 2D pixel art assets for indie game developers, RPG projects, and digital platforms. Key Responsibilities & Achievements: • Character & NPC Design: Created custom top-down and platformer character sprites with distinct color palettes, expressions, and clothing styles. • Creature & Monster Visuals: Designed oversized fantasy bosses, sci-fi creatures, and alien NPCs tailored to specific game lore and world concepts. • Vehicle & Prop Assets: Built detailed retro vehicular assets, food trucks, and environmental props with cohesive lighting and shading. • Game Asset Prep: Delivered clean, organized sprite sheets with consistent pixel grid alignment for quick integration into Unity, Godot, and Unreal Engine.
Pixel Art Icon
Jul 2025 - Feb 2026 • 7 mos
Specialized in creating modern survival, loot, and crafting item icon sets tailored for inventory systems and game economies. I designed recognizable everyday items, medical supplies, ammunition, resources, and loot props including water bottles, guitars, fire extinguishers, and retro TVs. To ensure high visual quality, I applied material-specific pixel shading techniques with crisp highlights for glass and plastic alongside matte finishes for metal, wood, and organic objects. Every icon was built with clean outer outlines to guarantee sharp readability against complex UI backdrops and delivered as optimized PNG spritesheets ready for game engine integration.
Pixel Art Game Characters & Vehicle
May 2025 - Jan 2026 • 8 mos
Created a colorful pixel art character and vehicle collection for a game project, featuring a diverse cast of playable characters, NPCs, fantasy creatures, and a stylized futuristic vehicle. The goal was to develop a visually consistent set of game assets that could represent different character types and personalities while fitting naturally into the same game world. Goals & Execution Character & Creature Variety: I developed a rich cast covering streetwise operatives, lab scientists, fantasy humanoids, and custom alien creatures. Each sprite was given distinct outfits, hairstyles, and expressive features to establish a clear visual identity. Hero Vehicle Focus: Built a detailed sci-fi hover food truck as the central environmental anchor, complete with mechanical details, digital signage, and dual vendors operating inside. Scale & Grid Readability: To maintain readability across small grid sizes, I used selective outlining, precise pixel placement, and controlled color palettes so both large entities and compact NPCs stand out on screen. Delivered as layered source files, clean PNG character sheets, and separated vehicle asset layers optimized for game engine integration.