I will retopologize optimize clean uv map and texture your 3d model


Über diesen Service
Have a high-poly, scanned, sculpted, or messy 3D model that needs a clean production ready mesh? I can rebuild and optimize the topology while preserving the important shape and details of your original asset.
My workflow covers retopology, mesh optimization, topology cleanup, UV mapping, and PBR texturing for characters, creatures, props, products, environments, and game assets.
I can reduce unnecessary geometry, create cleaner edge flow, fix problematic topology, organize UVs, and prepare the model for animation, deformation, games, rendering, VR/AR, and real time applications.
What I Can Do
High poly to low poly retopology
Automatic topology cleanup
Manual retopology for characters
Mesh optimization & polygon reduction
Clean edge flow
Non-manifold and geometry cleanup
UV unwrapping & UV layout
PBR texture preparation
Normal, roughness, metallic & base color maps
Game ready asset preparation
LOD ready geometry
Optimization for Unreal Engine and Unity
Send your model and target platform, and I'll recommend the appropriate topology, polygon density, UV, and texture workflow.
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne femi kennen
Professional 3D Artist for Games, Products, Animation and 3D Printing
- AusGroßbritannien
- Mitglied seitAug. 2026
- ⌀ Antwortzeit1 Stunde
Sprachen
Englisch, Deutsch, Spanisch

