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Über mich
Hi, I’m Nathan, a professional 3D Character Artist specializing in character modeling, facial rigging, blendshapes, and animation-ready character development.
I create realistic and stylized 3D characters for games, animation, VTubing, VR/AR, digital humans, and real-time applications. My expertise includes character structure and modeling, body rigging, facial rigging, morph targets, 52 ARKit blendshapes, facial mocap preparation, lip-sync, and deformation setup.
Feel free to contact me with your project details... Mehr lesen