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david_jonsin

Davide Jonsin

@david_jonsin

I am a Expert 2D and 3D Game Environment Artist for Games and VR

Spanien
Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hello Developer!!!! I am an Expert 2D and 3D Game Environment Artist specializing in creating immersive, game ready environments for Unity and Unreal Engine. I design detailed 2D backgrounds, concept scenes, and fully optimized 3D environments in realistic, stylized, and low poly styles. My work focuses on strong composition, clean assets, efficient performance, and visual storytelling that enhances gameplay. I collaborate closely with clients to deliver high quality environments on time for indie games, VR projects, and interactive experiences. Message me now to bring your Game world to life.... Mehr lesen

Kompetenzen

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david_jonsin
Davide Jonsin
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Vollständige Spielerstellung
I will help you design realistic hand painted, 2d backgrounds or low poly styles, unity
Vollständige Spielerstellung
I will do realistic level design and 3d game environments in unity or unreal engine 5

Arbeitserfahrung

Fiverr

Game Environment Artist (3D / 2D)

Fiverr • Freiberufler

Sep 2022 - Present3 yrs 8 mos

Designed and produced high quality 3D and 2D game environments for PC and mobile platforms, aligning visuals with gameplay, narrative, and technical constraints. Created modular environment assets, props, and set dressing using industry standard workflows to optimize performance and visual consistency. Developed hand painted and PBR textures, materials, and tile sets, ensuring efficient use of texture memory and strong artistic cohesion. Collaborated closely with level designers, programmers, and art directors to iterate on environments based on gameplay needs and artistic direction. Built environments inside game engines (Unity / Unreal Engine), handling lighting, scene composition, and performance optimization. Produced 2D environment concepts, mood paintings, and paint overs to establish visual direction and support production pipelines. Maintained clean asset organization, naming conventions, and documentation to support team scalability and version control. Adapted quickly to feedback, deadlines, and changing project requirements while maintaining a high visual standard. Tools & Software: Blender / Maya / ZBrush, Substance Painter & Designer, Photoshop, Unity, Unreal Engine, Marmoset Toolbag