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danieltaylor219

Daniel

@danieltaylor219

3D PBR Texture Artist, Game Ready Materials and Procedural Textures

Großbritannien
Englisch, Spanisch, Französisch, Deutsch, Italienisch, Niederländisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I am a 3D texture artist specializing in realistic PBR materials, procedural textures, seamless texture maps, and game ready environment assets. I create detailed materials for games, 3D visualization, architectural environments, and digital projects. My expertise includes aged hardwood, parquet patterns, terrazzo, custom tiles, oxidized copper, bronze patina, rust, machined metal, carbon fiber, surface wear, micro normal details, and realistic surface variation. I focus on clean, tileable and production ready materials with realistic details, optimized texture maps.... Mehr lesen

Kompetenzen

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danieltaylor219
Daniel
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Hintergründe & Umgebungen
I will create aged hardwood parquet procedural wood grain pbr textures
Hintergründe & Umgebungen
I will create realistic terrazzo custom tile procedural grout pbr textures

Portfolio

Arbeitserfahrung

Epic_Games

Junior Material and Environment Artist.

Epic Games • Teilzeit

Jan 2022 - Dec 2024 • 2 yrs 11 mos

I specialize in creating realistic, high-quality PBR materials and procedural textures for game environments, 3D visualization, and digital production. My expertise includes Substance Designer, Substance Painter, seamless tileable textures, and physically based material workflows. I create detailed materials such as aged wood, terrazzo, custom tiles, oxidized copper, bronze patina, rust, machined metal, carbon fiber, plastic, rubber, foam, vinyl, and glass. I focus on realistic surface details, natural imperfections, accurate roughness, material variation, and production-ready texture maps.