
Daniel
3D PBR Texture Artist, Game Ready Materials and Procedural Textures
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Arbeitserfahrung
Junior Material and Environment Artist.
Epic Games • Teilzeit
Jan 2022 - Dec 2024 • 2 yrs 11 mos
I specialize in creating realistic, high-quality PBR materials and procedural textures for game environments, 3D visualization, and digital production. My expertise includes Substance Designer, Substance Painter, seamless tileable textures, and physically based material workflows. I create detailed materials such as aged wood, terrazzo, custom tiles, oxidized copper, bronze patina, rust, machined metal, carbon fiber, plastic, rubber, foam, vinyl, and glass. I focus on realistic surface details, natural imperfections, accurate roughness, material variation, and production-ready texture maps.