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Über mich
I am a 3D texture artist specializing in realistic PBR materials, procedural textures, seamless texture maps, and game ready environment assets. I create detailed materials for games, 3D visualization, architectural environments, and digital projects.
My expertise includes aged hardwood, parquet patterns, terrazzo, custom tiles, oxidized copper, bronze patina, rust, machined metal, carbon fiber, surface wear, micro normal details, and realistic surface variation.
I focus on clean, tileable and production ready materials with realistic details, optimized texture maps.... Mehr lesen