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danie_124_44

DANIEL

@danie_124_44

VIDEO EDITOR, PROBLEM SOLVER, FAST BUSINESS EXECUTION

Deutschland
Englisch, Spanisch, Deutsch, Französisch, Italienisch, Portugiesisch, Hebräisch, Niederländisch, Dänisch, Polnisch, Russisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I’m a Video Editor, problem finder, and solution provider helping brands, creators, and businesses build, fix, launch, and scale digital products. With 6+ years in business and companies before freelancing, I’ve completed 100+ projects across niches and 10+ Fiverr projects with a proven record. My expertise covers Resolume 3D mapping, VJ loops, TouchDesigner, concert visuals, LED screens, motion graphics, audio-reactive visuals, gaming video editing, Roblox, Minecraft, Fortnite, Twitch, YouTube, UGC ads, TikTok, Facebook; subtitles, color grading, motion tracking, and short form video editing.... Mehr lesen

Kompetenzen

d
danie_124_44
DANIEL
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Videobearbeitung
I will edit ranking shorts twerk dance funeral slideshow twitch alerts gaming trailer
Videoinstallationen
I will do resolume 3d mapping vj loops projection mapping concert visuals touchdesigner

Arbeitserfahrung

Media_Genie

Motion Graphics Designer & Visual Effects Specialist

Media Genie • Freiberufler

Jan 2021 - Aug 20254 yrs 7 mos

Developed motion graphics and visual content for digital media, promotional campaigns, social content, entertainment projects, presentations, and branded video productions. Work included kinetic typography, text animation, logo animation, transitions, compositing, motion tracking, visual effects, animated graphics, seamless loops, 2D/3D elements, and screen-ready visual assets. The role required translating creative concepts and business requirements into clear visual communication. I worked on projects where static footage or basic editing was not sufficient, using motion design and visual effects to improve attention, explain information, strengthen branding, and create a more engaging viewing experience. I also collaborated with different project requirements and visual styles, adapting production methods according to the target audience, platform, content format, and desired outcome. My approach combines creative problem-solving with technical execution, ensuring that motion graphics serve a purpose rather than simply adding visual effects.

Events_& Exhibitions

VJ & Live Visuals / Projection Mapping Specialist

Events & Exhibitions • Freiberufler

Feb 2021 - Feb 20254 yrs

Worked on visual content projects for live entertainment and performance environments, including concert visuals, DJ visuals, VJ loops, stage visuals, LED screens, LED walls, projection environments, seamless animations, and audio reactive content. Projects required creating visuals that could operate effectively in demanding live environments, where timing, resolution, aspect ratio, visual continuity, movement, and audience impact are critical. I developed and prepared visual assets for large format displays and performance environments while considering the technical requirements of LED screens, projection surfaces, stage layouts, and live playback systems. My work also involved developing loopable and reusable visual sequences designed to maintain visual energy throughout performances without obvious repetition. Where appropriate, I worked with real time visual workflows and tools such as Resolume and TouchDesigner to create dynamic, responsive, and performance oriented visual content. This experience strengthened my ability to combine creative direction, technical preparation, and real-world production requirements into reliable visual solutions for live events.

Gaming_Stars

Gaming Video Editor & Content Producer

Gaming Stars • Freiberufler

Feb 2020 - Jan 20254 yrs 11 mos

Produced and edited gaming focused content for creators and digital entertainment audiences across long form videos, short-form clips, highlights, trailers, compilations, and social media content. Projects included gameplay editing, funny gaming videos, gaming highlights, Minecraft content, Roblox videos, Fortnite content, gaming shorts, Twitch related content, trailers, animations, alerts, and YouTube-ready videos. The editing approach focused on pacing, retention, humor, storytelling, visual emphasis, sound design, subtitles, and platform-specific formatting. Rather than treating gaming footage as a simple compilation of gameplay, I analyzed the footage to identify the strongest moments and build a coherent viewing experience. I used editing techniques to remove unnecessary downtime, emphasize important moments, improve comedic timing, and maintain audience attention. This work developed my ability to adapt editing style to different creators, games, audiences, personalities, and content strategies while delivering consistent and publication-ready content.