I will do blender rigging, cinema 4d rigging, or maya rigging with ik fk switches


Über diesen Service
A rig that cant switch cleanly between IK and FK slows every animator who touches it. I build rigs in Blender, Cinema 4D, and Maya with smooth IK/FK switches, then test them in UE5 so they work in your actual pipeline.
What you get:
- Clean rig with labeled, animator-friendly controls
- IK/FK switches that toggle without popping or offset
- UE5 rigging import test before delivery
- Delivery in Blender, C4D, or Maya, whichever you work in
How it works:
- Send your model and tell me your software and target engine
- I build the armature and weight painting
- I add IK/FK switches and controls, then test the range of motion
- You get the final rig, an FBX export, and short usage notes
Message me first if you need the same rig delivered in more than one software so I can scope Premium correctly.
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Daniel Benson kennen
3D Rigging, Animation and Environment design
- AusGroßbritannien
- Mitglied seitApr. 2026
- ⌀ Antwortzeit1 Stunde
Sprachen
Deutsch, Englisch, Spanisch, Französisch, Italienisch, Niederländisch, Portugiesisch
Mein Portfolio
FAQ
Which software do you rig in?
Blender, Cinema 4D, and Maya. Tell me yours and your target engine when ordering.
What is an IK/FK switch?
It lets animators pose a limb by dragging an end control (IK) or rotating each joint (FK), and toggle between them per shot.
Will the rig work in Unreal Engine 5?
Yes, Standard and Premium tiers include a UE5 import test.
Can you move my rig from one software to another?
Yes, cross-software delivery is included in Premium tier.
What file formats do you deliver?
FBX by default, plus native .blend, .c4d, or .ma files on request.

