I will create steam capsule art and game key art


Top Rated
Über diesen Service
I create professional Steam capsule art and game key art for indie developers and studios.
Whether you already have game assets or need a custom illustrated composition, I can turn your characters, world and visual identity into polished Steam store artwork.
I can help with:
- Steam capsule artwork
- Game key art and promotional illustration
- Store graphics adapted from one visual concept
- Logo/title integration
- Existing asset cleanup and composition
- Print and marketing versions on request
My focus is strong composition, readable branding and artwork that still works at small thumbnail sizes.
Please send your game genre, screenshots/assets, logo, references and the Steam graphics you need. For custom illustration or a full store art package, message me before ordering.
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Damian A. kennen
Expert Tshirt Designer, Sabaton Artist, US Army Artist
Top Rated
- AusKroatien
- Mitglied seitJan. 2017
- ⌀ Antwortzeit1 Stunde
- Letzte Lieferungetwa 2 Stunden
Sprachen
Polnisch, Englisch, Kroatisch

ESET
Internet Software & Services

Sabaton

US Army
Government & Politics

ALIEN RAPPERS
Crypto & Blockchain
Mein Portfolio
FAQ
Can you create original Steam capsule artwork from scratch?
Yes. Standard and Premium are intended for original illustrated artwork rather than simply arranging existing assets.
Can you work from game screenshots or concept art?
Yes. I can use your existing visual materials as reference and build a stronger promotional composition around them.
Can you prepare different Steam capsule formats from one artwork?
Yes. Once the main artwork is approved, I can adapt it to the store graphics required for your project.
Can you also create the game logo?
Basic title treatment can be included in Premium. A completely new logo can be added as an extra.
