
Daniel M
Kompetenzen

Meine Dienstleistungen


Portfolio
Arbeitserfahrung
Freelancer
Self-Employed / Freelancer • Selbstständig
Sep 2023 - Present • 3 yrs
• Consulted with independent game developers regarding best practices with multiplayer experiences built with tools including, but not limited to: Unreal Engine, Unity Engine, Godot, and Roblox. • Improved new and repeat business metrics for local small businesses by upwards of 40% leveraging tools such as automated review survey outreach, scheduled social media posting, and improved SEO. • Designed and implemented custom e-commerce solutions for small businesses, integrating platforms such as Shopify and WooCommerce, resulting in a 35% increase in online sales revenue within six months. • Delivered in-depth lessons on Rust to high school and college students, facilitating hands-on coding exercises to improve comprehension and application within real-world scenarios. • Implemented plugins for Open Source IoT Devices using Rust and Python. • Built plugins for algorithmic commodity trading bots to improve returns in diverse portfolios.
Senior Platform Engineer
Unchained Entertainment • Vollzeit
Dec 2020 - Sep 2023 • 2 yrs 9 mos
• Guided infrastructure transformation by implementing Terraform to codify and document infrastructure processes. • Engineered cloud-based solutions on GCP with Infrastructure-as-Code to optimize deployment efficiency, leading to a 90% reduction in manual configurations. • Transformed legacy build targets by implementing Docker containers on Linux, replacing Windows VMs, leading to a 40% increase in deployment efficiency. • Enhanced security configurations within GCP cloud platform by implementing role-based access controls and auditing tools for minimized risk exposure. • Developed structured training sessions to efficiently guide team members from Perforce (P4) to Git workflows. • Guided interns to identify project passions, successfully enhancing team integration and contribution within a collaborative environment.
Senior Software Engineer
Undead Labs • Vollzeit
Feb 2020 - Sep 2020 • 7 mos
• Developed multiplayer architectures using Unreal Engine, significantly improving system performance and user engagement by employing third-party services. • Facilitated team cohesion in a growing team environment through structured training sessions with focus on collaborative tools such as Jira and Git. • Defined multiplayer gameplay parameters through collaboration with Design team implementing goals via Unreal Engine. • Collaborated with Producers and Managers to refine agile methodologies using Jira, enhancing team productivity by 30%.