c
code_exe

Daniel M

@code_exe
Vereinigte Staaten
Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Software Engineer for nearly 20 years. I've worked in industries including (but not limited to) ecommerce, education, and video games. I specialize in empathy, efficiency, and server code and infrastructure; although I've spent enough time as a full stack engineer that I can work on client-side projects as well.... Mehr lesen

Kompetenzen

c
code_exe
Daniel M
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Beratung
I will add multiplayer functionality to your game
Benutzerdefinierte Websites
I will create an accessible website for your business

Portfolio

Arbeitserfahrung

Self-Employed_/ Freelancer

Freelancer

Self-Employed / Freelancer • Selbstständig

Sep 2023 - Present3 yrs

• Consulted with independent game developers regarding best practices with multiplayer experiences built with tools including, but not limited to: Unreal Engine, Unity Engine, Godot, and Roblox. • Improved new and repeat business metrics for local small businesses by upwards of 40% leveraging tools such as automated review survey outreach, scheduled social media posting, and improved SEO. • Designed and implemented custom e-commerce solutions for small businesses, integrating platforms such as Shopify and WooCommerce, resulting in a 35% increase in online sales revenue within six months. • Delivered in-depth lessons on Rust to high school and college students, facilitating hands-on coding exercises to improve comprehension and application within real-world scenarios. • Implemented plugins for Open Source IoT Devices using Rust and Python. • Built plugins for algorithmic commodity trading bots to improve returns in diverse portfolios.

Unchained_Entertainment

Senior Platform Engineer

Unchained Entertainment • Vollzeit

Dec 2020 - Sep 20232 yrs 9 mos

• Guided infrastructure transformation by implementing Terraform to codify and document infrastructure processes. • Engineered cloud-based solutions on GCP with Infrastructure-as-Code to optimize deployment efficiency, leading to a 90% reduction in manual configurations. • Transformed legacy build targets by implementing Docker containers on Linux, replacing Windows VMs, leading to a 40% increase in deployment efficiency. • Enhanced security configurations within GCP cloud platform by implementing role-based access controls and auditing tools for minimized risk exposure. • Developed structured training sessions to efficiently guide team members from Perforce (P4) to Git workflows. • Guided interns to identify project passions, successfully enhancing team integration and contribution within a collaborative environment.

Undead_Labs

Senior Software Engineer

Undead Labs • Vollzeit

Feb 2020 - Sep 20207 mos

• Developed multiplayer architectures using Unreal Engine, significantly improving system performance and user engagement by employing third-party services. • Facilitated team cohesion in a growing team environment through structured training sessions with focus on collaborative tools such as Jira and Git. • Defined multiplayer gameplay parameters through collaboration with Design team implementing goals via Unreal Engine. • Collaborated with Producers and Managers to refine agile methodologies using Jira, enhancing team productivity by 30%.