c
cloudvs

Luis Vinicius

@cloudvs

3D Environment Props Artist

Brasilien
Portugiesisch, Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hi! I create simple low poly 3D models and objects for games, Roblox, Unity and unreal, prototypes, and stylized projects. I can work with different types of simple 3D objects, props, environment pieces, and small model sets. All models are created manually. I have knowledge of AI-based 3D modeling tools, but I do not use AI or automated 3D generation in my production process. Feel free to contact me before ordering.... Mehr lesen

Kompetenzen

c
cloudvs
Luis Vinicius
offline • 

Meine Dienstleistungen

Requisiten & Objekte
I will create models 3d stylized low poly for roblox, unity and unreal
Hintergründe & Umgebungen
I will create low poly modular buildings for roblox, unity and unreal

Arbeitserfahrung

Self_Employed

Lead 3D Artist / 3D Environment Artist

Self Employed • Vollzeit

Sep 2025 - Present8 mos

As a 3D Artist and Level Designer working with 68 Studios, I contribute to the creation of 3D assets, environments, props, materials, and level design for multiple game projects. I have 4 years of experience working with 3D, including modeling, UV mapping, texturing, material creation, optimization, environment art, and game-ready asset production. All my 3D modeling work is created manually. Although I have knowledge of AI-based 3D modeling tools and automated generation workflows, I do not use them in my modeling process. My work is built by hand to ensure full control over topology, shape, style, optimization, and game-ready quality. Since I am currently the only dedicated 3D artist on the team, I manage a high volume of 3D production tasks. When project scope or deadlines require it, we use selected third-party assets, which I adapt, organize, optimize, and manage to maintain visual consistency and fit the project’s art direction. My responsibilities include creating optimized low-poly and stylized assets, developing textures and materials, building game-ready environments, working on level design, dressing scenes, adjusting assets to match the visual style, and preparing content for implementation in game engines. I contributed to the completed games Lost in Forest and Rural Watch, and I am currently involved in the development of Grindorn and a Backrooms-inspired project promoted through our studio’s Instagram, @68studiosbr. I am also expanding my workflow into Roblox Studio, focusing on optimized 3D environments, asset implementation, level design, and game-ready scenes for Roblox experiences.