
Clement A
2D Game Artist, Pixel Art, Mascot Logos and Card Game Assets
Kompetenzen

Meine Dienstleistungen


Arbeitserfahrung
Lead Game Character Designer & Concept Artist
Mystic Forge • Teilzeit
Jan 2026 - Feb 2026 • 1 mo
I designed, developed, and brought to life over 50 custom 2D and 3D game characters for indie studios and personal game projects. I worked directly with game directors to transform initial narrative briefs into production-ready character sheets, turnaround diagrams, and detailed visual assets. Throughout my time with the studio, I created full-body character art, expressional sheets, and modular outfits tailored for fantasy, sci-fi, and cyberpunk settings. I sculpted high-detail 3D character models in ZBrush, optimized low-poly meshes for Unity and Unreal Engine, and hand-painted stylized textures using Substance Painter. I routinely collaborated with rigging and animation teams to ensure my topology met clean deformation standards for smooth in-game movement. My work extended to crafting unique monster designs, NPC portraits, and main protagonist lineups that enhanced narrative storytelling. I established consistent visual styles across full character rosters and iterated rapidly based on playtest feedback. By delivering polished concept art, promotional key art, and optimized asset packages, I consistently helped clients elevate their game's visual identity and engage their player base.