
Charlotte N
Bringing imagination to life with stunning, detailed 3D characters
Kompetenzen

Meine Dienstleistungen


Arbeitserfahrung
3D character artist
Ubisoft
Oct 2021 - Oct 2024 • 3 yrs
Experienced in creating detailed 3D characters for games, animation, cinematics, and digital projects. My work covers the complete character creation process, from interpreting concept art and references to producing polished, production-ready 3D models. I specialize in 3D character modeling, digital sculpting, UV mapping, texturing, material creation, and character optimization. I create both realistic and stylized characters, paying close attention to anatomy, proportions, facial features, clothing, accessories, topology, and overall visual quality. Key Achievements Created detailed high-poly and low-poly character models for different visual styles. Transformed 2D concepts and reference images into fully developed 3D characters. Produced clean, optimized topology suitable for animation and real-time applications. Developed detailed facial features, clothing, hairstyles, accessories, and character props. Created realistic and stylized skin, clothing, and surface textures. Applied UV mapping and texture workflows to produce clean, efficient character assets. Improved character models through detailed sculpting, retopology, and mesh optimization. Created game-ready characters while maintaining a balance between visual quality and polygon efficiency. Worked with Blender, ZBrush, Substance 3D Painter, and other professional 3D workflows. Consistently focused on delivering visually appealing characters that match the client's concept, style, and technical requirements.