I will fix 3d models, retopologize meshes, uv mapping high to low poly bake textures

C
cerameb
C
cerameb
Ceramby
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Welcome Esteemed Buyers,


Do you have a high-poly 3D model that needs clean retopology, mesh optimization, UV mapping, or texture baking?

I help 3D artists, game developers, and designers prepare existing 3D models for real-time applications, game engines, and production workflows.


MY SERVICES INCLUDE:

  • 3D model repair and mesh cleanup
  • High-poly to low-poly retopology
  • Low-poly mesh optimization
  • UV unwrapping and UV layout preparation
  • High-to-low-poly texture baking
  • Normal, ambient occlusion, and other suitable texture maps
  • Organized, export-ready 3D assets

WHY CHOOSE MY SERVICE?

I focus on clean topology, efficient geometry, organized UVs, and preserving important surface details during baking. Every project is approached according to its intended use and technical requirements.


WHAT I NEED FROM YOU:

Please provide your source model, reference images if available, target polygon count, required texture maps, preferred resolution, and target software or game engine.

For complex models or custom requirements, please contact me before ordering so I can review the scope and recommend the right package.


Let's prepare your 3D assets for the next stage of production!

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne Ceramby kennen

Ceramby

cerameb

  • AusVereinigte Staaten
  • Mitglied seitOkt. 2026
  • Sprachen

    Deutsch, Spanisch, Englisch
I am a 3D artist specializing in 3D model optimization, retopology, UV mapping, and texture baking for game development and real-time applications. I help game developers, 3D artists, and studios transform existing models into clean, optimized, and production-ready assets. My services include mesh repair, high-poly to low-poly retopology, hard-surface optimization, UV unwrapping, and baking texture maps while preserving essential surface details. Let's discuss your project and find the right solution for your 3D assets.

Meine weiteren Dienstleistungen im Bereich Game-Art