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Über mich
Technical Artist specializing in Houdini and Unreal Engine 5 workflows.
I create custom gameplay interactions, technical animations, procedural tools, and Unreal Engine implementations for game projects. My experience includes Houdini Engine workflows, Blueprint systems, Niagara effects, procedural content generation, and custom interaction animation.
I have over 2 years of experience working with Houdini and Unreal Engine, focusing on practical game development workflows and solving unique technical challenges.... Mehr lesen