I will design turn based rpg battle maps for tactics games

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campos_silva
C
campos_silva
Silva Campos
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Hello amazing buyer,


Once a player selects a unit, the camera locks into the combat view, and suddenly every rock, wall and elevation change has a job. If the player cannot tell what is cover, where they can move, or why the next position matters, the battle map has already failed.


I design turn based RPG battle maps around that exact moment. My Grid-Read Check starts with your real tactics cameranot a cinematic angle. Cover, elevation, movement routes and combat sightlines are checked first. Only after the map reads correctly do I build the medieval, fantasy or stylized environment dressing around it.


The same workflow works in Unreal Engine 5 or Unity. You receive the agreed project/level files and organized assets rather than a video pretending to be a finished map.


And are you already using a Marketplace kit? Send it. I can restructure, reskin and dress it so the final RPG environment doesn't look like the same kit your competitors are using.

Send your camera angle, map size, references and engine, and I'll scope the battle map around your actual gameplay.

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Silva Campos

UE5 and Unity Environment Artist

  • AusBrasilien
  • Mitglied seitAug. 2026
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Englisch, Spanisch, Portugiesisch
Hello welcome to my page I build playable game environments for medieval/fantasy RPGs, horror, stylized low-poly worlds, and open-world terrain. Every scene passes the same production check: readable player flow, consistent scale, usable collision, organized assets, and a final in engine playthrough, not just a beauty render. Unity and Unreal Engine projects are scoped around the target platform, camera, map size, and intended gameplay

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