I will create a complete 3d map for unreal unity or your 3d project


Über diesen Service
Turn your idea into a complete 3D map.
I am Theo from BuildVerse3d. I create cohesive environments for Unreal Engine, Unity and other 3D workflows, with terrain or architecture, props, materials and lighting.
WHAT YOU GET
- One complete environment based on your brief
- Layout, terrain or architecture and prop placement
- Materials, textures and lighting
- 3, 8 or 15 simple custom prop types, depending on the package
- Organized source files and preview screenshots
- Unreal or Unity project for the agreed engine and version
- Blender source and FBX, OBJ, GLB or glTF exports as agreed
CHOOSE YOUR MAP
Basic: up to 25x25m, one key area, 2 revisions.
Standard: up to 100x100m, three key areas, 3 revisions.
Premium: up to 200x200m, five key areas, 4 revisions.
One visual direction per package; detail and asset complexity must fit the scope.
Original, client-provided or licensed assets may be used. Paid packs cost extra. Gameplay scripts, characters and animation are separate. Shaders and lighting may need adaptation across software.
Message me first with references, dimensions, target software/version and desired delivery.
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Theo kennen
3D artist creating game assets and environments
- AusFrankreich
- Mitglied seitOkt. 2026
Sprachen
Englisch
FAQ
What does a complete map include?
One assembled environment within the selected size: layout, terrain or architecture, props, materials, lighting, source files and preview screenshots. Basic has 1 key area, Standard 3 and Premium 5. These are locations within one map, not separate maps.
Will every asset be modeled from scratch?
Packages include up to 3, 8 or 15 simple custom prop types; repeated instances count as one type. Other assets may come from your files or licensed libraries. Complex buildings, hero assets and fully bespoke libraries need a custom quote. Paid asset packs cost extra.
Can you deliver Unreal, Unity and other 3D formats?
Yes. Choose an Unreal Engine or Unity project in the agreed version, or a Blender scene with FBX, OBJ, GLB or glTF exports. Confirm the target engine and formats before ordering. Shaders, lighting and effects may need adaptation between software; one native engine setup is included as agreed.
Can you create realistic, stylized or low-poly maps?
This listing is categorized as realistic environments. Send references for a stylized or low-poly map so we can confirm the visual direction, asset complexity and suitable package before ordering.
Does this include gameplay, characters or multiplayer?
Packages include the 3D map and scene setup in one agreed engine when requested. Gameplay scripts, quests, UI, characters, rigging, animation, multiplayer systems and publishing are separate services. Describe any integration needs before ordering.
How do revisions work?
Revisions adjust the agreed scene, such as prop placement, materials or lighting: 2 rounds for Basic, 3 for Standard and 4 for Premium. A new theme, larger map, extra key areas or substantial new assets changes the scope and may require a separate quote.
Will the map be optimized for my game?
Share the target platform, hardware, camera and triangle/texture budgets before ordering. I build around the agreed requirements. FPS depends on the full project and hardware, so a fixed FPS result is not included. Large open worlds and specialized integration need a custom scope.
What do you need before I place an order?
Send your brief, references, map dimensions, key locations, target software/version, platform and desired files. Specify Unreal Engine, Unity or export-only delivery, and list available asset packs. I can communicate in English or French. Message me first to confirm the scope.

