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Über mich
I am a 3D Game Artist specializing in creating high-quality game-ready characters, environments, and assets for Unity and Unreal Engine. I handle full production workflow: modeling, sculpting, retopology, UV mapping, PBR texturing, and optimization. I have experience working with international clients and game studios on mobile, PC, VR, and cinematic projects. I focus on clean topology, optimized performance, and strong visual quality for real-time engines. Tools: Blender, ZBrush, Substance Painter, Unreal Engine, Unity.
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