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Über mich
Hi, I'm Berin! I'm a software engineer and 3D artist specializing in optimized, game-ready low-poly assets.
With my background in computer science and informatics, I don't just focus on aesthetics. I ensure every model is technically sound. Every asset I build features clean topology, efficient poly-counts, and proper scaling so it can be dropped straight into your game engine or project workflow without any hassle.
Whether you need stylized props, asset lineups, or technical solutions, I bridge the gap between clean code and 3D art. Let's bring your project to life!... Mehr lesen