
BEN COLLINS
High quality pixel art assets and game ready sprite sheets
Kompetenzen

Meine Dienstleistungen


Arbeitserfahrung
2D Game Artist
Game Jolt • Freiberufler
Jan 2022 - Present • 4 yrs 5 mos
Asset Pack Production: Spearheaded the end-to-end design, grid formatting, and rendering of comprehensive 2D pixel art asset packs for cross-platform indie video games. Designed over 500+ custom environmental props, weapon sets, user interface (UI) components, and interactive map objects. Sprite Sheet Animation: Built highly fluid, frame-by-frame character sprite sheets optimized for action, platformer, and top-down RPG games. Engineered flawless multi-frame animation loops for character states including Idle, Walk, Run, Jump, Attack, and Death, ensuring consistent pixel-perfect scaling across frames. Tileset Architecture: Designed seamless, repeating 16x16, 32x32, and 64x64 pixel art tilesets for side-scrollers and isometric game maps. Programmed autotile layouts and background environments optimized for direct, friction-free implementation in Unity, Godot, and RPG Maker engines. Technical Pipeline Management: Maintained strict technical constraints regarding limited color palettes, restricted grid sizes, and clean layer organization to ensure all exported assets (transparent PNGs, sheets, and Aseprite source files) reduced performance overhead for game developers.