3D character, modelling, rigging, sculpturing and Designer
Vereinigte Staaten
Englisch
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Über mich
Professional 3D Character Artist specializing in character design, 3D modeling, digital sculpting, texturing, rigging and animation for games, film and interactive media. Proficient in Blender, Autodesk Maya, ZBrush, Substance 3D Painter, Adobe Photoshop and Unreal Engine, with a strong understanding of production-ready workflows and asset optimization.
Skilled in creating high-quality stylized and realistic characters from concept to final animation, including clean topology, UV mapping, PBR texturing, skeletal rigging, skinning and performance-ready assets.... Mehr lesen