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3d artist character animation
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3D Character Facial Rigging & ARKit Mocap Specialist
Unreal Engine • Freiberufler
Aug 2026 - Present • 1 mo
I have professional experience in 3d character facial rigging, 52 Apple ARKit blendshapes, facial mocap, and facial animation. I specialize in creating production ready facial rigs compatible with Live Link Face, Face Cap, FaceMotion 3D, iFacialMocap, Blender, Unity, and unreal engine. I focus on accurate facial expressions, smooth deformation, lip-sync, and reliable real-time mocap performance for games, animation and virtual characters.