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baran_yilmaz0

Yilmaz

@baran_yilmaz0

3d artist character animation

Vereinigte Staaten
Englisch, Akan
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I’m a 3D character artist and facial rigging specialist focused on creating detailed, realistic, and production-ready facial rigs. I specialize in 52 Apple ARKit blendshapes, facial mocap, facial animation, lip-sync, and expressive character setups. I work with workflows such as Live Link Face, Face Cap, FaceMotion 3D, iFacialMocap, Blender Motion Capture, Unity, and Unreal Engine. My goal is to deliver clean, accurate, and easy-to-use facial rigs that bring characters to life for games, animation, virtual production, and real-time applications.... Mehr lesen

Kompetenzen

b
baran_yilmaz0
Yilmaz
offline • 
Durchschnittliche Antwortzeit: 4 Stunden

Meine Dienstleistungen

3D-Rigging
I will create 52 arkit blendshapes, facial rig, mocap and realistic facial animation
Charakteranimation
I will rig your 3d avatar with apple arkit 52 blendshapes for facial mocap

Arbeitserfahrung

Unreal_Engine

3D Character Facial Rigging & ARKit Mocap Specialist

Unreal Engine • Freiberufler

Aug 2026 - Present1 mo

I have professional experience in 3d character facial rigging, 52 Apple ARKit blendshapes, facial mocap, and facial animation. I specialize in creating production ready facial rigs compatible with Live Link Face, Face Cap, FaceMotion 3D, iFacialMocap, Blender, Unity, and unreal engine. I focus on accurate facial expressions, smooth deformation, lip-sync, and reliable real-time mocap performance for games, animation and virtual characters.