a
aztoon_lab

Aztoon

@aztoon_lab

Senior Unity Performance Engineer Refactoring Specialist

Kasachstan
Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I turn typical Unity projects from 40–70 FPS laggy experiences into smooth 120–144+ FPS on mid-range hardware. I eliminate 80–99% Update() calls, reduce batches 60–85%, cut shadows, fix runtime materials & stabilize frame times using proven patterns: ECS-inspired arch, GPU batching (SRP + Instancing), pooling, runtime fixes & memory opt. Guarantee: if audit finds <30–50% FPS improvement potential — work free until hit. Full handover: Architecture Handbook, Performance Guide, Developer Guide + metrics. Ready for fixed-price audits, refactors & partnerships. Let's make your game fast! 🚀... Mehr lesen

Kompetenzen

a
aztoon_lab
Aztoon
offline • 

Meine Dienstleistungen

Beratung
I will boost unity fps by 125 percent and remove update hell

Arbeitserfahrung

Procedurally Generated Tower Defense Optimization Case

Study Case • Freiberufler

Dec 2025 - Dec 20250 mos

As a Senior Unity Performance Engineer & Refactoring Specialist, I help indie developers and studios solve the most painful performance problems in Unity games. My latest project (completed December 2025): full architectural overhaul of a procedural generated Tower Defense game. Before optimization: FPS: 63.9 (unplayable at wave 7) CPU overhead: 11,900 Update() calls/sec GPU bottleneck: 7,277 batches, 9,125 shadow casters After 6 phases: FPS: 144.1 (VSync-locked) → +125% improvement Update() calls: 50/sec → –99.5% Batches: 1,917 → –74% Shadow casters: 83 → –99% Delivered clean, scalable codebase with ECS-inspired systems Complete documentation package: 136+ pages (Architecture Handbook, Performance Guide, Developer Guide, Sales Deck) I specialize in: • Replacing monolithic Update() hell with centralized batch-processing systems • GPU optimizations (SRP Batcher, GPU Instancing, shadows & light probe fixes) • Runtime fixes for prefab/FBX import issues • Object pooling, caching, and allocation-free code • Full project audits with before/after metrics & professional handover Every project includes: Detailed performance report Clear, measurable guarantees Maintainable architecture English documentation for any team I’m open to fixed-price contracts (from quick audits $1,200 to full overhauls $3,500–$5,500) and long-term collaborations. If your game suffers from FPS drops, high batches, Update() overload or legacy spaghetti code — let’s fix it. Drop me a message with your current stats (FPS, batches, profiler screenshot) — I’ll give you 2–3 quick win suggestions for free.