I will ai interactive 3d,glb threejs,arkit52,rig3d for animaze,real time avatar,lipsync

A
azadamlad
A
azadamlad
Azadamlad
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

HI!

 I'm experienced 3D artist, I create/design 3D character/avatar that look 99% exactly like your reference, optimized and integrate for RealTime use, You will get a natural-looking, human-like avatar that speaks with Grok voice, performs real-time lip-sync, and delivers an engaging experience for students, parents, and public users.


I will Design and deploying 3D hyper-realistic avatars that can speak, emote, and interact live and app/browser, Live streaming VRM (Vrchat, vtuber, TikTok live stream, Live Shopping avatar, Animaze etc) Three js/Rea project GLB/GLTF (website, browser & applications).


WHAT I OFFER:

  • Full-body character rigging
  • IK/FK controls & skinning
  • Facial rigging & blendshapes
  • ARKit-compatible facial blendshapes
  • Lip-sync & viseme setup
  • Character animation
  • AI avatar development
  • Real-time characters
  • Optimized topology & poly counts
  • Game-ready assets
  • 52 ARKit blendshapes
  • Facial expressions & lip-sync
  • GLB/glTF web-ready characters
  • MetaHuman-compatible workflows


You don't need multiple freelancers for modeling, texturing, rigging, and animation.

  • I can manage the complete 3D character pipeline
  • I Focus on results rather than beauty
  • Reliable, long-term partner

MSG ME.

Lerne Azadamlad kennen

Azadamlad

3d avatar optimzed for livestream,web browser, app, game, real time avatar

  • AusGroßbritannien
  • Mitglied seitOkt. 2026
  • Sprachen

    Deutsch, Englisch, Spanisch, Französisch, Arabisch, Indonesisch
Hi! My Name is Azadamlad, I specialized in Creating Realistic and stylized 3D character modeling, High-poly or low-poly modeling with good retopology, and UV mapping. Whither its AI avatars, digital humans, or 3D creatures. I Will Deliver: ARKit 52 facial blendshape setups, Facial expressions, lip-sync-ready viseme, and facial animation systems, Realistic facial deformation for digital humans, AI avatars, and interactive characters, Character body rigging with IK/FK controls, Animation-ready rigs, cinematics, and interactive applications, GLB character for Web 3D and browser-based experiences.

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