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3D Game Character Artist
Studio Gobo – Los Angeles • Freiberufler
Sep 2025 - Oct 2025 • 1 mo
1. Created stylized and realistic characters for game production 2. Sculpted high-detail characters using ZBrush and Blender 3. Performed retopology, UV mapping, and PBR texturing 4. Prepared assets for Unreal Engine and Unity pipelines
3D Environment & Asset Artist
Liquid Development – Portland • Freiberufler
Apr 2025 - Apr 2025 • 0 mos
1. Modeled environments, props, and game assets for production 2. Optimized meshes for real-time performance 3. Built textures and materials for game engines 4. Collaborated with art teams to maintain consistent visual quality