I will teach you unity blendshapes for character facial animation

A
ayod3dstudio
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ayod3dstudio
Ayoddesign
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Über diesen Service

Struggling to get facial animation working in Unity? I'll teach you exactly how blendshapes work and help you build a clean, production-ready facial rig for your characters.


Blendshapes (morph targets) are the backbone of realistic facial animation, lip-sync, and expressions in Unity, but getting them set up correctly, importing them from Blender or Maya, and controlling them with scripts or Animator blend trees trips up a lot of developers.


I'll walk you through the full workflow: preparing your mesh for blendshapes, importing FBX files into Unity correctly, driving blendshapes with C# scripts, setting up blend trees for smooth transitions, and building visemes for lip-sync.


What you get:

  • A live, screen-share coaching session (Standard and Premium) or a recorded walkthrough (Basic)
  • A working example facial rig built on your own character
  • Clear, beginner-friendly explanations, no jargon
  • Follow-up support so you're not left stuck

This is for game developers, VR/AR creators, indie studios, and anyone building interactive characters in Unity who wants their facial animation to actually work.


Send me your character file and let's get your blendshapes running smoothly.

Lerne Ayoddesign kennen

Ayoddesign

3D Printing Expert, STL File Repair, Keychains and Miniatures

  • AusLitauen
  • Mitglied seitAug. 2026
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Englisch
I help creators, gamers, and small brands turn ideas into ready-to-print 3D models. I fix broken or non-manifold STL files, design custom 3D printed keychains, and sculpt detailed 3D miniatures for tabletop and collectibles. With hands-on experience in FDM and resin printing, I know what makes a file actually print clean — no failed supports, no wasted filament. Send me your concept or your broken file, and I'll turn it into something you can print with confidence.