
Aviran A
3D Artist and team lead
Kompetenzen

Meine Dienstleistungen

Arbeitserfahrung
3D Artist & Graphic desginer
Aviran3D • Freiberufler
Jun 2025 - Present • 11 mos
3D Sculpting for Print: Creating high-detail organic and hard-surface models specifically optimized for 3D printing (SLA/FDP). I handle the "boring" stuff like wall thickness and supports so you just get a clean print. Game & VR Assets: Designing low-poly and high-poly models for immersive environments. I focus heavily on optimization to ensure assets look great without killing the frame rate in VR. I used Autodesk Maya to create high-precision models for industrial use Graphic & UI Design: Translating brand identities into visual assets and interactive app mockups. I head up masterclasses for high school students, teaching them the fundamentals of UX/UI and mobile app design.
Team Leader, 3D Artist & Instructor
Digital Combat Academy LTD • Vollzeit
Dec 2023 - May 2025 • 1 yr 5 mos
At DCA, I lead a multidisciplinary team focused on developing 3D simulations that enhance both military and civilian training. As team leader, I oversee map creation, manage task distribution, and ensure that all deliverables are completed on time and to a high standard. My role includes designing and building detailed 3D assets and environments for our in-house simulation platform, with a strong emphasis on realism and tactical accuracy. I model real-world Israeli terrains using QGIS-based references and integrate them into interactive, scenario-based simulations. In addition, I instruct and support military and civilian training units through immersive, mission-driven simulation experiences.
3D Artist
ESCENA - Escuela de Animación • Vollzeit
Jul 2022 - Aug 2023 • 1 yr 1 mo
3D Artist, Simulation Department - Fulgores Project: During my time as part of the simulation team for the "Fulgores" project, I played a crucial role in making the characters look more lifelike by creating realistic cloth movements. Using my skills in cloth dynamics and simulation techniques, I made sure the clothes behaved realistically, adding depth to the characters and story. I used popular software like Maya and Marvelous Designer to create detailed cloth simulations that responded naturally to character actions and the environment. By testing and refining these simulations, I made sure they fit seamlessly into the overall look and feel of the project, making it more engaging for viewers. I worked closely with animators, riggers, and texture artists to make sure everything looked consistent and polished. Sometimes, I even helped fix animations to ensure smooth character movements. My dedication to getting things just right helped us meet deadlines and impress our clients.
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roy_miz

Israel
Aviran was amazing! He was very patient and really took the time to listen to my explanations and considerations. He came up with creative and smart solutions to the challenges we encountered, and the whole process felt more like a collaboration than just someone delivering a service. He’s very talented,...
