
Atulya Thorat
Video Game Consultant: Production and Design
Kompetenzen

Meine Dienstleistungen


Portfolio
Arbeitserfahrung
Video Game Design and Development
Vollzeit • 1 yr 10 mos
Game Producer
Nov 2024 - May 2026 • 1 yr 6 mos
Company: Shortgun Games Project(s): Roll 'em Out, Project Takedown 1. Agile Production & Team Scaling - Owned end-to-end sprint planning and execution across 2-week cycles — including reviews and retrospectives — for a team that scaled to 24 members. - Navigated 3 major product pivots in under a year: genre reboot, significant personnel restructuring and full product focus redefinition. 2. Playtesting & Feedback - Set up and solely conducted a playtest at a game art & design college. ~30 students provided structured feedback and participated in live game development. - Conducted a separate A/B playtest at a Gaming Café simultaneously testing the product and generating marketing content. 3. Motion Capture Production - Sole on-set Game Producer for a cinematic motion capture shoot, working with an acclaimed Action Director and motion capture studio. 4. Partner, Investor & Vendor Relations - Managed relationships with Art Direction teams, PR firms, social media agencies, creative production agencies and international freelancers. - Represented the studio in investor meetings with VCs and angel investors communicating product vision and roadmap. 5. Talent Acquisition - Directly hired 12+ employees across disciplines via agencies and individual outreach, building a team culture of technical excellence. 6. Marketing & Growth - Used Modash (AI influencer discovery) to identify and reach 170+ targeted creators across 5 regions; negotiated coverage with 15+ and secured 5 pro bono. - Rebuilt the entire company website solo in 10 days using AI-assisted tools (Home, About, Press Kit, Games, Contact, social integrations). - Independently learned and executed Meta performance marketing and Instagram paid advertising; led content calendar and AI asset generation with social media agencies.
Game Designer
Jul 2024 - Nov 2024 • 4 mos
Company: Games2Win Pvt Ltd Project(s): Driving Academy, Bus Simulator 1. Authored comprehensive design documentation to guide development and align teams around feature goals. 2. Conducted deep analysis of top 100 US App Store games; benchmarked competitor features and monetization. 3. Designed new race mode and XP progression system focused on engagement and retention
Game Designer
SuperGaming • Vollzeit
Jul 2023 - Jul 2024 • 1 yr
Project: Indus Battle Royale IGDC 2023 - People's Choice Award 1. Designed and balanced weapon systems on a 5M+ download mobile title, prioritizing competitive feel and user engagement. 2. Strategically placed and balanced loot boxes across maps to support progression and maintained visual and gameplay variety. 3. Designed and balanced the Battle Royale Loot system, managing item distribution for a fair progression loop. 4. Contributed across multiple game systems ensuring feature alignment with player needs.