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Über mich
I am a 3D Artist specializing in creating optimized, game-ready assets for real-time engines such as Unreal Engine.
I focus on clean topology, efficient UV mapping, and professional PBR texturing . My goal is to deliver assets that are visually strong, technically optimized, and ready for integration into game projects.
I am continuously improving my skills while maintaining a professional workflow and clear communication with clients.
Services include:
• Game-ready props
• Organic and hard surface assets
• Real-time rendering and presentation
Portfolio: runez.artstation.com... Mehr lesen