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Über mich
I am a Technical and 3D Character Artist specializing in advanced character rigging, procedural animation systems, and real-time pipelines. I don't just build characters; I engineer complex custom rigging setups, procedural mechanics, and robust control systems that bring digital creatures to life in Unreal Engine and Unity. Whether you need a complex digitigrade creature rig, dynamic procedural workflows, or clean game-ready topology, I bridge the gap between visual art and technical execution.... Mehr lesen