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Über mich
I am a professional 3D Hard Surface Artist specializing in realistic, game-ready assets for modern game development.
My expertise includes vehicles, military equipment, aircraft, drones, weapons, machinery, props, and complex hard-surface assets.
I provide full-cycle 3D asset production: high-poly and low-poly modeling, UVs, baking, PBR texturing, optimization, and engine-ready setup.
Experienced with Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag, RizomUV, Maya, and Unreal Engine.
Available for both individual projects and long-term game development cooperation.... Mehr lesen