a
ankithays

Ankitha YS

@ankithays

Environment Artist and Game Designer

Vereinigte Staaten
Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I'm a Game Designer with experience in Animation Design. I just completed my M.A in Game Design, at SCAD. I'm profecient with 3D modeling, uv unwrapping, texturing, set dressing and lighting. I frequently use Blender, Substance Painter and Designer, Maya, and Unreal Engine, and I'm comfortable using them. I love creating things in the digital space, and I would love to help with any projects I come across!... Mehr lesen

Kompetenzen

a
ankithays
Ankitha YS
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Requisiten & Objekte
I will create high quality 3d models and pbr textures

Portfolio

Arbeitserfahrung

Lighting & Environment Artist

Dream Matter Labs • Teilzeit

Jan 2026 - Present4 mos

• Lighting & Atmosphere: Design and implement real-time lighting for diverse game environments, utilizing composition, hues, tones, and atmospheric fog to define the visual mood. • Visual Optimization: Partner with engineering teams to troubleshoot shader artifacts and reflection issues, ensuring high-fidelity lighting and assets meet performance budgets. • World Assembly: Manage the assembly of full-scale environment areas, translating creative briefs into polished, render-ready spaces.

Unreal Environment Artist (Commercial Advertising)

Light Seeker Media • Teilzeit

Aug 2023 - Sep 20231 mo

• Dynamic Environments: Designed four photorealistic environments for a national energy drink commercial spot. • VFX Integration: Implemented seamless real-time VFX integration between Unreal Engine 5 environments and live-action footage. • Performance Optimization: Optimized rendering performance to maintain cinematic quality under tight production timelines.

UE5 Game Artist & Animator

APM Software • Vollzeit

Nov 2022 - Jun 20237 mos

• Prototype Coordination: Managed the cross-disciplinary development of a battle-royale game prototype, covering environment design and technical animation. • Visual Suite Development: Created environment designs, promotional art, game trailers, Niagara VFX, and sound design. • Quality Elevation: Integrated animation principles and real-time rendering optimization to enhance prototype quality.