Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I'm Andrews , a Roblox UGC Creator specializing in designing wearable accessories including clothing and props built to fit Roblox's avatar system cleanly.
I work with Blender and Roblox Studio to design, model, and rig UGC items, from hats and accessories to full outfits, optimized for performance and ready for catalog submission.
I pay close attention to body type compatibility, polycount limits, and texture quality so your items look clean in game and pass moderation without rework.... Mehr lesen