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Über mich
I'm a 3D artist specializing in retro low-poly game characters inspired by the PS1, PSX, Nintendo 64, PS2, and Y2K era. I create game-ready characters with clean topology, optimized meshes, rigging, and animations for Unity, Unreal Engine, and Blender. Whether you need a playable character, creature, enemy, or NPC, I'm committed to delivering quality work, clear communication, and models that capture the authentic nostalgic look of classic games while fitting your project's unique style.
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