I will create game ready 3d stylized assets and pbr textures

A
alirakibb
A
alirakibb
Ali Rakib
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Are you looking for high-quality 3D stylized assets, game ready props, and optimized PBR textures for your video game or indie project? You are in the right place!

With professional experience in 3D game art, I specialize in creating stylized 3D props, environment assets, and high-performance PBR texturing tailored for Unreal Engine, Unity, and mobile game engines.

What I Offer:

  • 3D Stylized Assets & Props: Clean low-poly and detailed high-poly 3D modeling.
  • Game Ready Optimization: Clean retopology, efficient polycount, and seamless UV unwrapping.
  • PBR Textures: High-quality maps (Albedo, Normal, Roughness, Metallic, AO) created in Substance Painter.
  • 3D Clothing & Outfits: Dynamic stylized cloth design using Marvelous Designer.

Software Expertise: Blender | Maya | ZBrush | Marvelous Designer | Substance Painter

Why Choose Me?

  • Professional AAA & Indie Game Workflow
  • Fast Communication & On-Time Delivery
  • Fully Optimized Mesh for Maximum Game Performance (FPS)

Please contact me before placing an order so we can discuss your reference, polygon count, texture resolution, file format, and project requirements.

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne Ali Rakib kennen

Ali Rakib

3D Artist

  • AusBangladesch
  • Mitglied seitMärz 2024
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Englisch, Niederländisch, Deutsch, Französisch
Hi, I’m Ali, a professional 3D Artist with 5+ years of experience in 3D modeling, product modeling, texturing, and realistic rendering. I create high-quality 3D models for products, furniture, eCommerce, advertising, and commercial projects. My services include 3D modeling, hard surface modeling, UV mapping, PBR texturing, realistic materials, and photorealistic rendering. I focus on clean topology, accurate details, realistic materials, and high-quality results that match your reference and project requirements. Software: Blender, Maya, 3ds Max, Zbrush, Substance 3D Painter & V-Ray.