a
ali_davs

Ali Davs

@ali_davs

I Build Godot Games That Ship 2D, 3D, Prototype to Product

Argentinien
Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Most game ideas die because of slow developers and broken code. I fix that. I'm a Godot 4 specialist 2D games, 3D games, mechanics, prototypes, level design, and custom assets. Everything built with clean GDScript and modular architecture so your project stays scalable. No royalties. No license fees. Cross-platform in one click. Godot is the smart choice for indie and startup game builds and I know it inside out. Clean code. Fast delivery. Clear communication. Message me, let's build your game.... Mehr lesen

Kompetenzen

a
ali_davs
Ali Davs
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Vollständige Spielerstellung
I will build your 2d game in godot 4 with clean gdscript and polished mechanics
Vollständige Spielerstellung
I will develop your 3d game in godot 4 with environment, mechanics, and clean architect

Portfolio

Arbeitserfahrung

Game_Or

Indie Game Developer

Game Or • Freiberufler

Aug 2025 - Mar 20267 mos

Built and shipped personal game projects using Godot 4, focusing on gameplay mechanics, level design, and complete game loops. Developed expertise in GDScript, 2D tilemap systems, 3D scene architecture, enemy AI with state machines, save/load systems, and cross-platform export for PC, mobile, and web.

Freelance Godot 4 Game Developer

Gameverse • Selbstständig

Jan 2024 - Jan 20251 yr

Developed 2D and 3D games, prototypes, and interactive experiences using Godot 4 and GDScript. Projects include platformers, top-down games, rapid mechanic prototypes, level design, and custom game systems. Delivered clean, modular, and documented code for indie developers, startup founders, and game studios

Game Developer Game Jam Participant

GameBoost • Teilzeit

Jan 2022 - Dec 20231 yr 11 mos

Participated in game jams and collaborative game development projects using Godot 4. Responsible for rapid mechanic prototyping, GDScript system design, and level construction under tight deadlines. Demonstrated ability to scope, build, and deliver playable game builds within 48–72 hours.